16
May 11

Monthly Search String Update: April 2011

This is something I used to do on a regular basis with my blog, way back when in the last millenium. Every month I take a look at some of the more amusing or interesting search terms used to visit my blog.¬†It’s a¬†humorous¬†insite into the nature of the internet.

  • w1s1 jack
    This one makes me sad, because it makes me sad that Jack doesn’t record W1S1 with us as often as he used to. Hopefully I can persuade him to join in from time to time. He was the original co-host and is still very much a part of W1S1 history.
  • krogan model
    I don’t think whoever typed this was thinking what I’m thinking. They were probably looking for some very useful information on 3d models of Krogan. Or perhaps some interesting facts about the biological models on which Krogan physiology is based. I, however, think of a fabulous dahlink Krogan strutting and I can’t stop.
  • star wry
    Awesome. But seriously, what?
  • i hate star trek voyager deus ex machina
    So say we all! But hey, Russel T Davis’ Dr Who deus ex machina endings were worse.

16
May 11

On The Brink Of Something

Brink

Brink was a game that I had followed with some interest. Its’ setting and surrounding story could have been almost written with me in mind. Set in a dystopic future where a utopian floating city called The Arc has collapsed under the burden of the needy and desperate into out-and-out civil war. It’s reminiscent of the floating city state in Snow Crash.

Of course this is all set dressing. The grist of the game is the conflict between The Arc’s ‘Security’ and ‘Resistance’, the rag tag group who are forced to live in the shipping container and rusting-hull shanty towns that surround the city proper.

Then there’s the fact that what we’re looking at is an 8 vs 8, class-based conflict with staggered objectives through interesting and fascinating environments built with idTech. It’s not as special as the hype from Splash Damage and Bethesda may have had you believe, but it’s good solid gameplay of a kind I enjoy.

This all combined to make a game that seemed right up my alley. Then they revealed their parkour system. A button that when held down not only makes you character sprint but also enables them to freely traverse the environment, free-running style. I was a huge Mirror’s Edge booster and I’m a fan of the environment navigation in Assassin’s Creed. I was hooked.

Then I second guessed myself.

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